Nehemiah’s Wall
(Neh 2–6)CO-OPEVERYONE PLAYS TOGETHER: build one 12-section wall. Finish it and the whole community wins. The fifth wrong answer—an enemy attack—means everyone loses. No tie.
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Choose a game. Run it from this device while everyone plays around the table.
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EVERYONE PLAYS TOGETHER: build one 12-section wall. Finish it and the whole community wins. The fifth wrong answer—an enemy attack—means everyone loses. No tie.
Each team protects a six-brick house from a storm. A wrong answer removes a brick; a correct answer rebuilds. Classic: the last house standing wins. Timed: most bricks wins; a tie is possible.
Collect colored cards in your treasury. Complete all seven colors to win immediately. If the game ends early, the team with the most points wins. One-for-one trades add temptation.
A game of courage. The first team to tap the buzzer begins a streak; every following correct answer doubles the card value (×4 in Eden). One wrong answer knocks the tower back to zero. First to 100—or the highest timed score—wins.
Before one team answers, the opponents bet ‘they will / they won’t’ and risk 1–3 points. A correct prediction adds the stake; a wrong one subtracts it. End manually; the highest score wins.
Use the expression wheel: Show It, Improvisation or Tell the Story. One person presents a Bible scene. If their team misses it, the opponents can steal half the points. First to 30—or the highest timed score—wins.
A blind auction with a risk bonus: reward = card points × your bid. Keep a purse for bidding and a treasury for your score. After ten auctions, the richest treasury wins.
A timed team game: each team gets three minutes to answer as many knowledge cards as possible. Correct answers score 1–4, a wrong answer is −1 and Pass is 0. Highest total wins; ties go to overtime.
Eight complete games and 280 cards from the Gospel of Luke. Run everything from this device.